Slow As Sunday Full Circle

Originally featured on GamingNexus.com
Forgive my lateness. I spent most of Sunday recovering from a very busy Saturday.
First OnLive, then GaiKai, Spawn Lab's HD 720 and now Full Circle from MechaWorks are products that seek to take existing technologies and apply them to gaming with new twists and features. OnLive maybe the best funded and first to get real attention this year but now that it has successfully reopened minds that were once closed due to the not so distant dark days of the phantom menace , OnLive has unofficially opened the doors to re-imagining video game consoles and services.

Full Circle is a software service somewhere in between the HD 720 and OnLive that offers some promise. Like the HD 720, Full Circle connects any PC or Mac with a broadband internet connection to "sync" video game consoles or more powerful PCs so they can be played remotely. Unlike the HD 720's software, Full Circle opts for a shutting down of the OS so that the full potential of a computer is used while the software is running. This is to allow the Full Circle software to run multiple applications on up to three screens, allowing for web browsing, video games, and even blu ray movies to be played simultaneously. Full Circle is meant to replace your console, the software acting as platform to launch games, so that you could have one dinky little netbook that could allow you to do all your gaming in HD, on multiple screens, and run other applications to boot.

This all sounds too good to be true, but stacked up against the seeming impossible small latency that OnLive claims to have achieved, the ease of use of GaiKai as a simple website application, and the power wasting of having to run a console plus additional hardware for the HD 720, FullCircle couldn't be in better company.

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